Pages: [1] 2 3 4 5 6 7 8 9 10 |
1. Announcement:Calling All EVE Online Filmmakers: Show What Makes EVE Uni... - in EVE General Discussion [original thread]
No goddam Lamb of God? WTF is this, now how the hell am I going to make a video without some decent f^&*'n metal?
- by Xorth Adimus - at 2014.12.05 01:12:55
|
2. How do you explain EVE to friends - in EVE General Discussion [original thread]
I don't: 1. Eve also seems to attract everyone on earth with an antisocial personality disorder, although this number is still actually small, there are just enough of these special snowflakes to make eve .. special. 2. People who have played eve...
- by Xorth Adimus - at 2014.11.15 21:15:32
|
3. Sticky:Dev blog: Quick, give me manual control! - in EVE Information Portal [original thread]
Pretty sure CCP once said, no this is not what eve is, no way ever for direct control in eve and the crowds all bayed out in agreement. Glad to see CCP changing the game and breaking the rules! So we going to see flyable ships/fighters with a fi...
- by Xorth Adimus - at 2014.11.15 16:32:13
|
4. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: Retar Aveymone wrote: CCP Fozzie wrote: David Magnus wrote: These do address some of the bigger concerns, thanks for taking the time to post about these! Have there been changes to death-clone camping, or did I mis...
- by Xorth Adimus - at 2014.10.10 17:59:00
|
5. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Eve is a game, games are apparently supposed to be fun but not according to CCP. Jump timers make sense, don't get me wrong, a spool up to jump and a cooldown makes sense, at the moment it is broken, it isn't fun. This Nerf just hits everyone wit...
- by Xorth Adimus - at 2014.10.01 20:00:00
|
6. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
Two pods enter, one pod leaves.. Edit.. Also this needs a spectator mode so anyone in system can watch.
- by Xorth Adimus - at 2014.09.25 19:15:00
|
7. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
CCP Fozzie wrote: One important module tweak that applies significantly to these ships (we'll be discussing it in more detail in an upcoming module balance blog) is that in Oceanus Light Missile Launchers will have their Rate of Fire decreased...
- by Xorth Adimus - at 2014.09.23 21:21:00
|
8. Sticky:[Oceanus] Interdictor Updates - in Player Features and Ideas Discussion [original thread]
Nice little buff on the flycatcher.. it is a shame rockets are so terrible (terrible range anemic damage application) and that squeezing a full rack of missiles is not something a flycatcher can do without some major fitting limitations. Give it t...
- by Xorth Adimus - at 2014.09.18 21:40:00
|
9. Sticky:[Oceanus] Interceptor Updates - in Player Features and Ideas Discussion [original thread]
Nice little nerf there, would be nice if this was an actual rebalance and focus on role instead (fast interception/tackle)? So are you going to make rockets actually work now? 10km rocket range for terrible applied damage is not a very good trade...
- by Xorth Adimus - at 2014.09.18 21:27:00
|
10. AF Rebalance pass - in Player Features and Ideas Discussion [original thread]
Solo some ships are just never going to work, other ships are, given the current meta. In my mind I see Assault frigates as heavy tacklers / anti-frigate roles in small fleets. Fleets with logistics, where you only care about buffer and resists. ...
- by Xorth Adimus - at 2014.09.17 19:04:00
|
11. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Ishtar Gallente Cruiser bonuses (per skill level): 7.5% bonus to Heavy Drone max velocity and tracking speed 10% bonus to Drone hitpoints and damage Heavy Assault Cruisers bonuses (per skill level): 5000m bonus to Drone operation range 7.5% bonu...
- by Xorth Adimus - at 2014.08.11 18:47:00
|
12. Where do YOU want to take EVE? - in EVE General Discussion [original thread]
Take you all to hell in a Handbasket.
- by Xorth Adimus - at 2014.06.16 20:30:00
|
13. Is EVE Online the "Top Hardcore MMORPG"? - in EVE General Discussion [original thread]
Ursula Thrace wrote: i've never played everquest, but was it considered a hardcore game? from my understanding, it was the first mmo geared towards the masses, but never heard anything about it being hardcore. any former players want to explain...
- by Xorth Adimus - at 2014.06.15 14:37:00
|
14. EvE Online, A Newbies Story - in EVE General Discussion [original thread]
Doing it right..
- by Xorth Adimus - at 2014.06.12 20:53:00
|
15. Would you put EVE on a CV? - in EVE General Discussion [original thread]
No.. Never it boils down to: 1. They have never heard of EVE and think you are weird or obsessed with video games (you really want to to depend on this guy to turn up on time and do the job)? 2. Worse they have heard of eve and how obsessive and...
- by Xorth Adimus - at 2013.11.04 09:43:00
|
16. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
I love these changes. You had me at Sabre with t2 resists and 10% mwd sig reduction /lvl. My only issue is the new mechanic for interdiction launchers. 5 second refire is a bit slow, makes dropping 2nd bubble rapidly as you burn to decloak a cove...
- by Xorth Adimus - at 2013.10.28 20:50:00
|
17. Sticky:[Rubicon] Interdictor Rebalance - in Player Features and Ideas Discussion [original thread]
I am glad all the dictors will be brought somewhere upto were the epic sabre is today. The main issue with interdictors is survivability in larger fleets where they are often key. Even using perches and a cloak you are lucky to get more then a fe...
- by Xorth Adimus - at 2013.10.18 00:55:00
|
18. Best region to live in? - in EVE General Discussion [original thread]
I love Curse ... why don't you all go there to die. The views expressed in this post are my own and do not reflect those of any NPC, player, player entity or player organisation, except those that agree with these views. I do not represent any C...
- by Xorth Adimus - at 2013.09.10 19:29:00
|
19. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Not a bad idea an awesome one bin that crappy launcher, we want a login screen for an immerse awesome wall of ambient epic EVE space music http://www.youtube.com/watch?v=b4xgKtRLlCc (pro tip just use the \CCP\EVE\bin\ExeFile.exe direct to load t...
- by Xorth Adimus - at 2013.09.02 00:19:00
|
20. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Faction logistic cruisers and interdictors so we can have full faction themed fleets to whelp
- by Xorth Adimus - at 2013.09.01 11:25:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |